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Federated learning (FL) is known to be susceptible to model poisoning attacks in which malicious clients hamper the accuracy of the global model by sending manipulated model updates to the central server during the FL training process. Existing defenses mainly focus on Byzantine-robust FL aggregations, and largely ignore the impact of the underlying deep neural network (DNN) that is used to FL training. Inspired by recent findings on critical learning periods (CLP) in DNNs, where small gradient errors have irrecoverable impact on the final model accuracy, we propose a new defense, called a CLP-aware defense against poisoning of FL (DeFL). The key idea of DeFL is to measure fine-grained differences between DNN model updates via an easy-to-compute federated gradient norm vector (FGNV) metric. Using FGNV, DeFL simultaneously detects malicious clients and identifies CLP, which in turn is leveraged to guide the adaptive removal of detected malicious clients from aggregation. As a result, DeFL not only mitigates model poisoning attacks on the global model but also is robust to detection errors. Our extensive experiments on three benchmark datasets demonstrate that DeFL produces significant performance gain over conventional defenses against state-of-the-art model poisoning attacks.more » « less
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R-tree is a foundational data structure used in spatial databases and scientific databases. With the advancement of Internet and computer architectures, in-memory data processing for R-tree in distributed systems has become a common platform. We have observed new performance challenges to process R-tree as the amount of multidimensional datasets become increasingly huge. Specifically, an R-tree server can be heavily overloaded while the network and client CPU are lightly loaded, and vice versa. In this paper, we present the design and implementation of Catfish, an RDMA enabled R-tree for low latency and high throughput by adaptively utilizing the available network bandwidth and computing resources to balance the workloads between clients and servers. We design and implement two basic mechanisms of using RDMA for the client-server R-tree. First, in the fast messaging design, we use RDMA writes to send R-tree requests to the server and let server threads process R-tree requests to achieve low query latency. Second, in the RDMA offloading design, we use RDMA reads to offload tree traversal from the server to the client, which rescues the server as it is overloaded. We further develop an adaptive scheme to effectively switch an R-tree search between fast messaging and RDMA offloading, maximizing the overall performance. Our experiments show that the adaptive solution of Catfish on InfiniBand significantly outperforms R-tree that uses only fast messaging or only RDMA offloading in both latency and throughput. Catfish can also deliver up to one order of magnitude performance over the traditional schemes using TCP/IP on 1 Gbps and 40 Gbps Ethernet. We make a strong case to use RDMA to effectively balance workloads in distributed systems for low latency and high throughput.more » « less
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In general, the performance of parallel graph processing is determined by three pairs of critical parameters, namely synchronous or asynchronous execution mode (Sync or Async), Push or Pull communication mechanism (Push or Pull), and Data-driven or Topology-driven traversing scheme (DD or TD), which increases the complexity and sophistication of programming and system implementation of GPU. Existing graph-processing frameworks mainly use a single combination in the entire execution for a given application, but we have observed their variable and suboptimal performance. In this paper, we present SEP-Graph, a highly efficient software framework for graph-processing on GPU. The hybrid execution mode is automatically switched among three pairs of parameters, with an objective to achieve the shortest execution time in each iteration. We also apply a set of optimizations to SEP-Graph, considering the characteristics of graph algorithms and underlying GPU architectures. We show the effectiveness of SEP-Graph based on our intensive and comparative performance evaluation on NVIDIA 1080, P100, and V100 GPUs. Compared with existing and representative GPU graph-processing framework Groute and Gunrock, SEP-Graph can reduce execution time up to 45.8 times and 39.4 times.more » « less
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